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What is Die of Death

Die of Death is a retro styled asymetrical horror game on roblox. In it you, usually play as one of the 8 survivors trying to survive agains one of the killers. All the killers have abilities that make their job easier. Fortunatly the survivors also have many abilities that help them, but unlike killers the can’t always have the same ones. That’s because at the start of each game each survivor gets to choose one of three ability cards that have 2 random abilities on them. This make the game much more casual then similar games like „Forsaken” or „Outcome memories”, since players cannot just play the same character with the same abilities they grinded for most of their play time. On the killers side, the abilities aren’t random and you can choose the killer you want to play, but to play them you’ll have to get evilness. You get evilness by playing, which gives you 1 evilness, or by using your abilities succesfully, which gives varied amount of evilness.

Abilities

In Die of Death there many abilities that civilians can use to defend them selfs form the killers. Even though abilities are helpful, some abilities may cut your max stamina and/or health by a certain amount.

 Civilians base stats are 100 health, 100 stamina, 10 walkspeed  and 26 sprintspeed.

Taunt:

Taunt is a supportive ability with a 25 second cooldown. When chosen the player’r appreance changes by giving them a smug face and a backwards cap.

 When activated the player will stop and wind up for 1 second with a honking sound cue, after that he will  start creating hitboxes at a close range that constantly increase in size for the duration of 2 second. If the killer walks into these hitboxes the player will be granted a force field for 2 seconds and the ability’s endlag will only last 0.5 seconds, not only that but the killer will get slowness for 2 seconds and get highlighted to every civilian for 5 seconds. Their screen also gets covered in multiple scroling Gifs of taunt laughting for 5 seconds.

 If taunt misses, the player will get 2 seconds of endlag and a sad trombone sound cue will play. This indicates to the killer that the taunt has missed and they can safely go for even up to 2 close range attacks.
(Side note, this will usually happen to you)

Using taunt and missing it sound effects:

Block:

Block is a survivalist ability with a 40 second cooldown. When chosen the player’s appearance chages by giving them a medieval knight’s helmet.

When used the player enters a blocking stance, where they put their right hand in front of their face and their leg behind them, this will last for 2 seconds and the players movement is gratly reduced by giving them slowness and making them unable to sprint. When the player recives any damage in that time window, the damage gets negated, the player heals 10 hp, the player get a speed boost for 2 seconds, the ability’s endlag will only last 0.5 seconds and a „DAMN” sound cue will play. Not only that but the killer won’t be able to use his abilities for 2 seconds.

If the abilities ends naturally, the player gets their slowness extended for 1 second before ending and being able to use their abilities again. (Tip: I recomed blocking more „proactively” than „reactively” because most killer attack wind ups are usually short enough not to be easily reactable)

Blocking sound effect:

Punch:

Punch is a clobberer ability with a 40 second cooldown. When chosen the player’s appearance changes by giving them fingerless gloves.

When used the player makes an angry face and a angry grunting sound, then after a 0.75 second wind up, the player punches forward for a 0.25 second duration. During this the player is heavily slowed is unable to sprint. If the killer gets punched they will take
25 damage and get stunned for 3 seconds, as well as that the ability endlag will be reduced to 0.5 seconds and a loud sound cue will play.

If the punch misses the slowness will be extended and the endlag will last 1 second.

Caretaker:

Caretaker is a supportive ability with 30 second cooldown. When chosen the player’s max heath is lowered by 25hp and their appearance will be changed by giving them a nurse hat.

When used the player pulls out a bottle of medicine, before pouring it leftwards, spraying its contents in front of the player. If another player is sprayed by the medicine they will heal 10hp and get regeneration that heals 10hp.

Missing this won’t give you any debuffs outside of other players disappointment.

Revolver:

Revolver is a clobberer ability with a 15 second cooldown. When chosen the player’s max stamina will be decreased by 10sp and their appearance will be changed by giving them a smirk and a cowboy hat.

When used with a bullet in the clip, the player will stop in place, pull out a revolver and have a wind up of
0.9 seconds, after which they shoot, emptying the clip and giving the player 1 second of endlag. The bullet travels with the speed of 35 studs/second and explodes on contact with a surface or the killer in 10 stud range. If the killer gets hit by the blast, they will take 50 damage and get stunned for 2 seconds.

When used without a bullet in the clip, the player reloades the gun, putting another bullet into the clip  and is unable to move for 3 seconds. (Not recomended to do when near the killer)

BonusPad:

BonusPad is a support ability with a 60 second cooldown. When chosen the player’s max health will be lowered by 10hp and their apprarance will be changed by giving them a hard hat.

When used the player will stop and pull out a hammer, then after a 1 second wind up, they will repeatedly hit the ground for 2.5 seconds, after which the bonus pad will be built and the player will receive 1 second of end lag. The pad gives any player that steps on it, a speed boost for 2 second after which the effect can be applied again. The pad has a life time of 40 seconds.

If the killer hits the player while they’re building the pad, the animation will still play but the pad won’t be built.
(Tip: Build this in a looping spot,  when you’re not being chased)

Adrenaline:

Adrenaline is a Survivalist ability with 35 second cooldown. When chosen the player’s appearance changes by giving them a worried face.

When used the player will scream and get a speed boost for 6 seconds, as well as having  their screen will get a puplish hue, making their face purple and making a scared expresion. After the speed boost ends the player will be immobilised for 2.5 seconds and won’t be able to regen their stamina for 4.5 seconds

Using stamina sound effect:

Stamina ending sound effect: 

Banana Peal:

Banana Peal is a support ability with a 15 second cooldown. When chosen the player’s appearance will be changed by giving them a yellow clown nose and 
a yellow bowtie.

When used the player will wind up for 2 seconds and fire a banana peal from a cannon with 1 second of endlag. During this the player’s movement is slowed and they aren’t able to sprint. If the killer or the player who placed the banana peal step on it, they will be ragdolled for 2 seconds as well as thrown upwards. After that the banana peal will get flattened, making it unable to make anybody slip on it, and disappears after 5 seconds.

If nobody steps on the banana peal, after 25 seconds since the ability was activated, it will rot away and disappear. (Tip: try using it in tight corridorsand when the killer is stationary)
 
Slipping on the banana sound effect:

Cloak:

Cloak is a Survivalist ability with a 40 second cooldown. When chosen the player’s appearance will be changed by giving them an invisibility cloak.

When used the player will get heavily slowed and fade out in 1.5 seconds, after which their fully invisible for 10 seconds. While the player is invisible, their walkspeed and sprintspeed return to normal but at a cost of the stamina not recharging and their stamina draining twice as fast. After the 10 seconds the player has an endlag and is immobalised for 2 seconds as well as fading back into view.

 If the player get hit during the invisibility, the ability gets cancelled with the ending debuffs still applying.

Dash:

Dash is a survivalist ability with a 20 second cooldown. When chosen the player’s appearance will be changed by giving them a white bandana on their head.

When used the player will dash forward for 1 second, using 35 stamina. If used belowe 35 stamina, the player’s stamina will always be set to 0.

Hotdog:

Hotdog is a survivalist ability with a 25 second cooldown. When chosen the player’s appearance changes by giving them a skateboard helmet.
 
When used the player pulls out a hotdog and after a
1 second wind up, eats it in 2 seconds. While eating the player is extremely slowed down. After eating it the player get healed for 15hp and get a permanent 5hp to his max hp, for up to 125 max hp. The player also gets
a permanent 5sp less to his max stamina and becomes fatter with each max hp increase. (Side note: this does not make the hitboxes larger)

Synergies

Synergies are combinations of two abilities that can randomly appear. Right now there are only two in the game and their uniqueness can range from a boost to your kit, to a whole change in playstyle.

LoveShot:

Loveshot is a synergy between Caretaker and Revolver. When chosen is decreases the player’s max health by 25hp and their stamina by 10sp, it also changes their appearance by giving them a smirk and a pink cowboy hat, shirt and pants.
 
This synergy make it that if you shoot the killer, you heal 15hp.

CarePad:

CarePad is a synergy between Caretaker and BonusPad. When chosen it decreases the player’s max health by 35hp and changes their appearance by giving them a white hard hat with green outlines and a green shirt and pants.

This synergy replaces the bonus pad with a carepad. Instead of giving players speed for 2 seconds, care pads heal people for 2hp every 1 second. They also last
 30 seconds instead of the bonus pad’s 40 seconds.

Killers

If you have the highest evilness in the lobby, you become the killer. You can choose the killer you want to play as in the shop, along side the skin that you can buy. Each killer has three abilities and a standart attack they can do by pressing M1 (Left mouse button).

Pursuer:

Pursuer is default killer in Die of Death. Because of that he costs 0 points in the shop and is classified as a Rushdown Killer, meaning that he can quickly get and stay in chases and deal huge amounts of damage at close range.
He has 1000 health, 110 stamina, 10 walkspeed and 27 sprintspeed.
His appearance resembles as a figre with a black torso and a white head that has neon green eyes and teeth.
He has 3 abilities and a basic melee attack:
 
Swing:
Swing is Pursuer’s basic melee attack. It is activated by pressing „M1”. When activated Pursuer will swing his left hand in front of himself. This deal 20 damage to any civilian that gets hit by it. This move has a 1 second cooldown.
 
Cleave:
Cleave is Pursuer’s first ability. It can be activated by pressing „Q” on the keyboard. When activated Pursuer will pull out the sword on his back and after a 0,5 second wind up he will lunge forward with it for 1 second. This move deals 20 damage to any civilian hit by it and makess them bleed for 10 additional damage. This move has a 20 second cooldown. No matter if the Cleave landed or not, Pursuer will be heavily slowed for 1 second and put the sword on his back.
 
Howl:
Howl is Pursuer’s second ability. It’s activated by pressing „E” on the keyboard. When activated Pursuer will stand in place, reel back and howl into the air for 2 seconds, this greatly slows all civilians in a 100 stud range for 6 seconds (this effect can stack.) This ability has a 35 second cooldown.
 
Stalk:
Stalk is Pursuer’s third and final ability. It can be activated by pressing „R”  on the keyboard. When activated Pursuer will rearange his skeletal structure and get heavily slowed for 2 seconds, after that he’ll quickly become invisible. When invisible Pursuer’s speed increases and he can see all civilians position but he isn’t able to use any of his abilities, including Slash. Also when invisible, Stalk becomes Unshroud, which is an ability that let’s Pursuer reappear early for the price of a longer endlag. If Pursuer doesn’t reapear early, he still will reapear about 6 seconds after using Stalk. This ability has a 15 second cooldown.
 

Pursuer’s chase theme

Badware:

Badware is the second killer in Die of Death. He costs 500 points in the shop and is classified as a Snowball Killer, meaning he’s supposed to build up momentum through the course of the round.
He has 1337 health,  120 stamina, 10 walkspeed and 23 sprintspeed.
His appearance resembles a computer screen with a „(:” face and some matrix styled code displayed on it, as well as having a black body with a ribcage shirt on it and two gray pipes connected to his back, he also has arms and legs made out of matalic plating, what looks like black pipes and coils.
He has 3 abilities and a basic melee attack:

Swing:
Swing is Badware’s basic melee attack. It’s activated by pressing „M1”. When activated Badware will caulk his left hand and quickly punch in front of himself. This will deal 20 damage to any civilian that gets hit by it. This move has a 1 second cooldown.
 
Firewall Bypass:
Firewall Bypass is Badware’s first ability. It’s activated by pressing „Q” on the keyboard. When actvated Badware will crouch and windup for 2 seconds, after the windup a Pc will be created at his current position. Each Badware can only have 6 Pcs on the map at the same time, trying to place any more will result in nothing happening. These Pcs give a considerable speed boost to all killers in the Pc’s are of effect. The Pcs can also be destroyed by civilians, to do that the civilian must be near a Pc and interact with it by holding „F” on their keyboard, this will add 5% to the progress meter that’s diplayed on it’s screen, when this progress meter reaches 100% the Pc will explode. If civilians stop interacting with a Pc for a period of time, the Pc’s progress meter will decreases by 1% per second until it’s either interacted with again, or the progress meter reaches 0%. When a Pc is destroyed, Badware will take 25 damage and gain a speed boost for a short time. This ability has a 15 second cooldown.
 
Bolt:

Bolt is Badware’s second ability. It’s activated by pressing „E” on the keyboard. When activated Badware will quickly pause and wind up for about a second whle making a loud sound cue, afterwards Badware will rush forward for about 2,5 seconds. While rushing Badware has full turning control. If Badware runs into a civilian he will deal 10 damage and fling the civilian forward, ragdolling both the civilian and himself for 2 seconds. While using Bolt Badware moves faster then his sprintspeed and regens stamina. For every Pc on the map, Badware will deal 5 additional damage with Bolt, but he does not get effected by the Pc’s speed boost while using it. If Badware doesn’t hit anybody he will receive about 1,5 seconds of endlag. This ability has a 20 second cooldown.

Rift:

Rift is Badware’s third and final ability. It’s activated by pressing „R” on the keyboard, while there’s at least 1 Pc on the map. When activated Badware will stop in place and enter a stance, covering everyones screen in a taunting message. While in this stance Badware is able to see icons above his Pcs, clicking on one of those icons will make Badware do a quick animation and teleport to the chosen Pc. This will give Badware a large speed boost for about 3 seconds and destroy the Pc he teleported to, it will also apply bleed to any nearby civilians for 10 seconds. This move has a 25 second cooldown.

Badware’s chase theme

Artful:

Artful is the third killer in Die of Death. He costs 700 points in the shop and is classified as a Resource Management / Trapper Killer, meaning he should strategize how to control the area using his limited resources to trap people in disadvantageous situation.
He has 680 health, 90 stamina, 10.5 walkspeed and 26 sprintspeed.
His appearance resembles a civilian wearing a black tuxedo with white sleeves, black jeans, a black „phantom of the opera”-esque mask on his right of the face, a top hat with a giant brim and his face painted white, he also wields a giant magical wand in his right hand. He’s also French.
He has 3 abilities and a basic melee attack:

Swing:

Swing is Artful basic melee attack. It’s activated by pressing „M1”. When activated Artful will reel his wand back and then swing it forward. This will deal 20 damage to any civilian that gets hit by it. This move has a 1 second cooldown.

Implement:

Implement is Artful’s first ability. It’s activated by pressing „Q” on the keyboard. When activated Artful will get heavily slowed and windup his arm, after a short period of time he will strike the ground with his wand, making a gray wall rise out of the ground. The wall’s health scales with the number of civilians that are currently alive. The wall’s health also drains over the course the match and can be significantly drained by using a clobberer type ability on it. There is no limit to how many walls can be placed at one time. The walls can only be passed through by killers and civilians that are invisible via cloak. When passed through, the wall will have it’s collision disabled for 2 seconds and will take 5 damage. This ability has a 15 second cooldown.

Copywrite:

Copywrite is Artful’s second ability. It’s activated by pressing „E” on the keyboard. When activated Artful will put his right hand up while spining his wand and hold a gray cube in his left hand, and after a 2 second windup he’ll strike the cube with his wand, creating a music box at his current position, this process heavily slowes Artful down. This music box will slow the closest civilian in it’s range (Note that I sayed civilian and not civilians), the civilian will also get highlighted to Artful. The music box can be destroyed, but it’s health does not drain  passively. There can only be 2 music boxes on a map at a time, and trying to make more will result in nothing happening. This ability has a 35 second cooldown.

Repurpose:

Repurpose is Artful’s last ability. It’s activated by pressing „R” on the keyboard. When activated Artful will reach forward tapping the object in front of him with his wand, if the object is one of his walls, music boxes or one of the civilians, Artful will pocket the object, this will make the object disappear, unless it’s a civilian to whom nothing will happen. If Artful has an object pocketed he will use it in a new way next time he uses repurpose.
If the object he has pocketed is a wall, Artful will throw a scaled down version of it forward. It deals 15 splash damage in a 15 stud range on contact with anything and if hit from a 15+ stud range it will ragdoll anyone hit by it for 1.5 seconds.
If the object he has pocketed is a music box, Artful will strike a pose and spawn a music box above himself. This music box will give Artful a sizable speed boost for about 8 seconds.
If the object he has pocketed is a civilian, Artful will put his right hand up and spin his wand, and after an about 3 second wind up, he’ll spawn a puppet. This puppet will hunt down the closest civilian and will deal 15 damage on contact. Similarly to the wall, it’s health drains over time and can be significantly lowered by using a clobberer type ability on it.
This ability has a 5 second cooldown after pocketing and repurposing a wall or a music box, and a 10 second cooldown after creating a puppet.

Artful’s chase theme

Harken:

Harken is the fourth killer in Die of Death. She costs 880 points in the shop and is classified as a Resource Management Killer, meaning she’s should strategize using her resources, being noise and health, to put herself at an advantage against the civilians.
She has 400 health, 114 stamina, 9 walkspeed and 26 sprintspeed.
Her appearance is very abstractive, resembling a tall yellow figure with disjointed arms and legs, a weirdly shaped torso and a square head with one closed eye and what looks like 2 big gray bolts coming out of her head and one being connected to her torso. She is currently the only female killer.
She has 3 abilities, a basic melee attack and a passive ability:

Echo location:

Echo location is Harken’s passive ability. It makes it so when any civilian or killer uses an ability near her, it will generates a varieing amount of noise (walking and sprinting don’t generate any noise). When making noise, the civilian making it will be highlighted to Harken. The noise will increase Harken’s Noise meter, this noise meter will be larger the more civilians there are. When filled up Harken will enter an enraged state.
When enraged Harken’s head will shatter and she will open her eye, her stats will also change to 94 stamina, around 12.5 walkspeed and about 31.25 sprintspeed. It will also make Harken deal 25% more damage with her melee attack, rounded up and drain 2 noise per second from the noise meter. When the noise meter reaches 10 or lower Harken will go back to her calm state.
 
Swing:

Swing is Harken’s basic melee attack. It’s activated by pressing „M1”. When activated Harken will turn swing her right hand behind her and then she’ll swing it forward. This will deal 20 damage when Harken’s calm and the civilian isn’t chained, 25 damage when Harken’s enraged or the civilian is chained, and 31 damage when Harken’s enraged and the civilian is chained. It also generates noise on contact and has a 1 second cooldown.

Agitation:

Agitation is Harken’s first ability. It’s activated by pressing „Q” on the keyboard. When activated Harken will briefly stop and do the same motion as if she’s using swing, this summons shockwave that can go through walls. This shockwave can only hit one civilian and when it does it flings the civilian in to the air (this does not ragdoll the civilian). This makes a lot of noise and deals 15 damage when Harken’s calm and the civilian isn’t chained, 19 damage when Harken’s the civilian is chained. This ability has a 20 second cooldown.

Tangle:

Tangle is Harken’s second ability. It’s activated by pressing „E” on the keyboard. When activated Harken will pull out a spear of light and throw it forward. On contact with any surface the spear will explode similarly to a revolver shot. If this spear or it’s explosion hit a civilian, the civilian will get chained and pulled towards Harken in a straight line. This will also heal the civilian for 20 health, and Harken for 50 health. When chained the civilian will take 25% more damage rounded up. If Harken gets stunned or the civilian will run far enough away, the chain will break. Both Tangle connecting and the chain breaking generate a lot of noise. This ability has a 25 second cooldown.

Immolate:

Immolate is Harken’s third and last ability. It’s activated by pressing „R” on the keyboard. When activated Harken will pull out the spear of light and stab herself with it. This will deal 80 damage and 20 bleed damage to Harken, while generating a big chunk of noise. While bleeding Harken also get’s a speed boost. This ability can’t be used while enraged and has a 35 second cooldown.

Harken’s chase theme

This chase theme is actually separated into 3 parts: the calm theme, the transition and the enraged theme. For your listening pleasure the parts are combined.

Killdroid:

Killdroid is the fifth and last killer in Die of Death. He costs 1000 points in the shop and is classified as a Zoner Killer, meaning he’s supposed to controll the space around himself and limit civilians options by using long range attacks and area denying abilities.
He has 900 health, 110 stamina, 10 walkspeed and 24 sprintspeed.
His appearance is bassed on a killbot from many old roblox games, he has a red skin tone, a big round head with white earphones on it, a chainmail vest on his torso, two rocket launchers on both of his shoulders, a communications backpack and metal gloves and kneepads.
He has 3 abilities, a ranged attack and a passive ability:

Ignorance:

Ignorance is Killdroid’s passive ability. It makes it so Killdroid can go through invisible walls, allows him to take shortcuts other killers could not take. This also makes it possible for him to fall of certain maps, if this happens he will take a big chunk of damage and respawn Killdroid in one of the civilian spawns.
 
Eject:
Eject is Killdroid’s ranged attack. It’s activated by pressing „M1”. When activated Killdroid will slow down, then recoil back and shoot out a two rockets. These rockets deal 25 area of effect damage and explode on contact with any surface or a civilian, they also have infinite range meaning you can snipe someone from the other side of the map. This attack has a 2.5 second cooldown.
 
Flight:

Flight is Killdroid’s first ability. It’s activated by pressing „Q” on your keyboard. When activated Killdroid will stand in place for 1 second while making a loud sound cue and take flight. While flying he has auto-targeting for the nearest survivor, but at the cost of a smaller area of effect for his rockets. This will last for about 7 seconds before he falls down and gets ragdolled for about 1 second. Flight can also end early if Killdroid flies into a wall. This ability has a 20 second cooldown.

Deploy:

Deploy is Killdroid’s second ability. It’s activated by pressing „E” on your keyboard. When activated Killdroid will stop and pull out a walkie-talkie, this will take around 4 seconds and it will spawn a killbot . This killbot will beep and ad 1 to the beep counter when a civilian gets near it. When the beep counter reaches 5, the killbot will explode dealing 25 damage to any civilian in the range of the explosion. This explosion can’t be blocked, but it can be baited by standing on the edge of the killbots detection range. There can only be 3 killbot on the map at once and they can’t be placed too close to each other, if the ability is used when the limit is reached the oldest killbot will explode. This ability has a 15 second cooldown.

Detonate:

Detonate is Killdroid’s final ability. It’s activated by presssing „R” on the keyboard. When activated Killdroid will look down for about 1.5 seconds, after which he will have his max stamina lowered to 70 with no regeneration, get a significant speed boost, have all of his active abilities disabled and start a 6 second count down. When the count down ends Killdroid will stop in place and explode, dealing 25 damage to anyone in the explosion’s radius while also ragdolling and flinging them away, this explosion can’t be blocked. Anyone that wasn’t in the radius of the explosion but was stilll near it, will get gratly slowed for a considerable amount of time. Exploding deals 125 damage to Killdroid and ragdolls him. This ability has a 25 second cooldown.

Killdroid’s chase theme

Special rounds

Every 3 rounds there will be a special round that adds a gimmick. These gimmick can eighter be a slight difference from a normal round, to a whole different game. These special rounds are:

Evil Scary:

Evil Scary is a special round that is similar to a normal round, but after 20 seconds Evil Scary will spawn at the bottom of the map and a messsage saying „IT IS EVIL AND SCARY” will appear on everyone’s screen. After Evil Scary spawns, it will teleport about every 2 seconds to the nearest player, including the killer. After 6 teleports Evil Scary will pause for a second while playing a sound cue and become enraged, when enraged he will teleport 6 more times in quick succession, after that he will go back to normal .If anyone touches Evil Scary their screen will get covered in a jumpscare depicting a scary face. It will also deal 100 damage to civilians and about 200 damge to all killers, except Harken which will take 60 damage. Being the killer in this special round will remove only half of your evilness.

Evil Scary Moving sound effect

Evil Scary Becoming Enraged sound effect

Evil Scary jumpscaring a player

Double Trouble:

Double Trouble is a special round that is quite similar to a normal round, but there are 2 killers. To make it fair the round timer is halfed and both killers only deal half the damage they would normaly. This means that to actually win the killers need to cooperate. This can created interesting killer combos. Like Harken and Killdroid, that can  keep Harken enraged. Double Badware that can set up computers practically everywhere on the map. The killers in this special round will only lose half their evilness.

One Bounce:

One Bounce is a special round that flips the entire game on it’s head. That’s because insted of there being one killer and a max of 8 civilians, there is one „super civilian” and a max of 8 killers. The killers aren’t nerfed in any way, but the civilian get a max of 250 stamina (240 with the revolver) and an additional 40 health for every killer in the match, this mean that the civilian can have a max health of 420, if there are 8 killers. The surviver needs to try and survive this insanity for a 1 minute and 15 seconds with the 2 abilities he has chosen at the start. Being killer in this special round doesn’t remove any evilness. This  special round can only be selected on the maps „The HQ” and „Temple”.

Dienation:

Dienation is a special round that turns the game into „poor man’s Fortinte”. This means that every player becomes a killer and gets a max health increased or decreased to 500. The killers need to kill each other and the last killer standing wins. In addition there is a costantly closing in wall of fire that drains 20 health per second you’re in it. Just because the killers are trying to kill each other doesn’t mean their moves only work for them. For example Badware’s Pcs still give everyone a speed boost. This special round won’t remove any evilness from anyone playing it.

Gunslinger:

Gunslinger is a special round that is very similar to a normal round. In this round all civilians get both Punch and Revolver that also deal double damage but don’t stun the killer. The civilians goal is to kill the killer or survive till the time end (but come on that’s borring). The killers health will be displayed next to the timer. Being the killer in this special round removes only half of your evilness.

Last man standing

Last man standing is an event that happens when ever there is only one civilian left. This atomaticly sets the clock to 1 minute and 15 seconds and both the killer’s and the civilian’s possitions are revealled to each other. Depending on who is in the LMS and in what special round, different tracks can start playing. These tracks are:

Eternity v2:

This track is the default LMS theme, meaning you will hear the most out of any of these. This theme get overriden by all the other LMS themes.

Careless:

This track will play if the last civilian has the Caretaker ability. This theme overrides not only default LMS theme but also a map specific LMS theme.

Teapot Palace Tour (Boiling Point):

This track will play if the map being played on is „Teapot Paradise”. This theme gets overriden by all the other LMS themes outside of the default one.

Vigilante Shootdown:

This track will play if the last civilian has the Revolver ability and the killer is Killdroid. This Last man standing actually has a gimmick tied to it. While in this LMS, Revolver will deal 125 damage and doesn’t need to reload, meanwhile Killdroid’s rockets will travel much faster than before, at the cost of their area of effect being the size of the one they have durring flight. This theme overrides the Careless LMS and the map specific LMS theme.

SHOWTIME:

This track will play if the last civilina has the Banana Peal ability and the killer is Artful. Similarly to Vigilante Shootdown, this LMS has a gimmick to it. While in this LMS, the timer is increased to 1:30, Banana Peal will have it’s cooldown reduce to 1 second, the anility won’t have any wind up or endlag, will now deal 20 damage but the peals will now decay much faster and they won’t ragdoll the civilian or Artful, instead they will knowback anyone hit by them, meanwhile Artful only gets +80 to his max stamina (he will now have 170 stamina). Both the civilian and Artful have their speed increased in this LMS. This overrides the same themes as Vigilante Shootdown + a skin LMS theme.

A Retro Soul (Now, Slop):

This track will play if the killer is Artful with the Noliful skin equipped. This theme is supposed to resemble the Forsaken default LMS theme (Forsaken being another asymetrical horror game on roblox). This theme overrides the Careless LMS.

Eternity:

This track is the default LMS theme in Double Trouble. It can only get overrided by the Y2K LMS theme.

Y2K:

This track will play if the special round is Double Trouble and both killers are playing Badware. This theme overrides the default double trouble theme.

ONE BOUNCE:

This track will play during the One Bounce Special round.

Maps

There are currently 7 maps in Die of Death, with some of these maps having a unique event happening at certains points of the round. The maps that are in Die of Death are (Note: I can’t describe every map perfectly so it’s better to play on them yourself for a more in depth description):

Baseplate:

Baseplate is a map that resembles a baseplate that is under construction, it has several places I could describe as broken down buildings, a broken mine cart tracks, a closed dam, a giant statue, a script timer, a „river bed” in the middle of the map, a bridge above the river bed and a broken bridge with it’s middle part laying in the river bed. After the 90 second script timer expires the dam will open and the river bed will fill up with water, bringing the broken bridge’s middle part back up, though it is still ankles deep in the water which slows both the civilians and the killers down a fair amount. If the civilian or the killer is fully submerged in water, they will take 8 damage per second until they get out. There is also another event that can happen at random times on this map, when this event happens „dummies” will appear in the air and in the floor, these dummies will float up into the sky while rotating every part of their body in a random direction. The will also be these orbs that appear with many different names.

Baseplate background music:

Glasshouses:

Glasshouses is a map that is based on the Forsaken Glasshouses map. It has a glass house, a cage, a small hill and a big hill that are both on the opposite sides of the map, something labyrinth adjacent, a building with a balcony, some generators that can’t be interacted with, a RETRO BEAST, many shapes with different names and a giant rock. This map is the only map that can ragdoll any civilian, this can happen by falling off the big hill or off the balcony, killers will not get regdolled by falling in those places. This map comes from the Forsaken x Die of Death collab.

Glasshouses background music:

Grandma’s Backyard:

Grandma’s Backyard is a map that resembles a cemetery. It has a church, a cave with skeleton and writings of a mad man and graves all around the map. This map doesn’t have any special gimmick.

Grandma’s Backyard background music:

Teapot Paradise:

Teapot Paradise is map that is based on „Dodge the Teapots of Doom”. It has a giant sleeping teapot, somethings that look like ruined architecture, a bridge, a sign warning of falling teapots, an elder kettle and a teapot giant that walks next to the map from time to time. This map’s event is changing from day to night/rain, this will happen about 4 seconds after the background music loops once. When the map switches to rain/night the giant teapot will wake up and fly to the bridge, this will deal 25 damage to any civilian or killer standing on it and it will teleport them to the side of the bridge that is closer to the part of the map it was previously resting on. This will also change the background music.

Teapot Paradise day background music:
Teapot Paradise rain/night background music:

Temple:

Temple is a map that looks loke an underground, somewhat junglish temple with many orb like beings, portraits showing these beings names, two bridges and a piece of land connecting both sides of the map and two pathways that lead to a raised section and a lowered section. This map’s gimmick is that after 30 seconds and an additional random time between another 30 seconds or even a minute, the giant orb like being called the Drakoboulder yells „YOU MUST DIE” and begins to roll destroying everyone and everything in it’s path, this includes both bridges making the only conection between both sides of them map the somewhat narrow piece of land.

Temple background music:

The HQ:

The HQ is a map that is supposed to resemble the Roblox headquarters. It has a several office-like working spaces, lots of plants, a basement with broken computers, crates and dead bodies and some outdoor sections. This map doesn’t have any special events.

The HQ background theme:

Tundra Trench:

Tundra Trench is a snowy map that has a cave, a small hill and 3 bridges, one both left and right as well as one in the middle, but he bridge that’s closest to the cave is broken and the bridge closest to the small hill is blocked of by a big blue fella with an ice cream cone.

Skins

Every killer in Die of Death has at least 9 skins, with some of these skins having varients. Since there are so many skins, and almost all of them having a custom chase theme, I will only be writing about 3 of my favorite for every killer.

Pursuer

Zombie_2

Zombie_2 is a varient of the Zombie skin for Pursuer. This skin gives Pursuer a zombie staff in his right hand, makes his arms green, changes his black sword into a Linked Sword and it changes his normal face to a „commando face”. This skin also changes Pursuers walking, running and swinging animations to make the look more retro. The skin costs 500 points and this variant costs 300 points, so 800 points in total.

Zombie’s and it’s variants chase theme:

Hardest Game

Hardest Game is a skin for Pursuer that is based on „The World’s Hardest Game”, and is a variant of the Maze Guy skin. This skin makes Pursuer’s body look like various elements from „The World’s Hardest Game”, his head being the green goal, his eyes having the red cube that’s the player character in TWHG, and his body having a lot of checkerd tilles with blue and yellow circles being scattered around them, with the blue circles being the enemies in TWHG, and the yellow circles being the thing the player must collect to finish certain stages in TWHG. His sword is also replaced with a piece of the game and when stunned his face will display a taunting message that is similar to the one in TWHG when going to a new stage. The skin costs 900 points and this variant costs 600 points, so 1500 points in total.

Hardest Game chase theme:

Clawsguy

Clawsguy is a skin for Pursuer that turns him into a rusty creature. This skin makes Pursuer’s whole body covered in brown rust, with the exception of his left hand and right foot that are covered in red rust, it also makes Pursuer faceless, in addition he also gets a set of 3 claws on both of his hands, with one set being black and the other red. This skin has a lot of custom animation with the highlight of them, in my opinion being the Stalk animation where he just stabs him self and turns invisible. This skin costs 1111 points and it has a variant that costs 890 points, so 2001 points if you’re buying the skin and variant.

Clawsguy chase theme:

Badware

Cookieware

Cookieware is a skin for Badware that is based on the website cookies. This skin turns Badware into a baker, gives him a more female face, turns his computer head into an oven with a cookie on it, put’s an „accept” and „reject” button on his torso, put’s a chef’s hat on his head, and changes his body colors from his normal grays and blacks into more soft yellows and oranges. His Pc’s also now look like baking stations that have a small monitor with a face. This face gets progressively more worried the closer to getting destroyed it is. This skin costs 1000 points.

Cookieware chase theme:

Aeroware

Aeroware is a skin for Badware that is based on the frutiger aero aesthetic. It makes Badware look more futuristic, aquatick and what I can only describe as something windows background adjacent. It gives him 2 pairs of some green glass butterfly like wings, a water tank with two clownfishes in his torso, a spinning CD with a music note and a prompt to buy on the his monitor, a windows green hill background displayed on his screen, a shark like mouth and two bug like antennas sticking out of his monitor. It also changes his intro by changing the normal house into a more futuristic room. His Pc’s also get changed into Bubble girl. This skin doesn’t have any custom animations but it has a lot of custom voice lines which normal badware doesn’t have. These voice lines include:

Killing a survivor 

Using Firewall Bypass

Using Bolt

Using Rift

Getting to LMS

Getting Stunned

This skin costs 1200 points in the shop.

Aeroware chase theme:

Wiperware

Wiperware is a mastery skin for Badware that’s unlocked after getting 250 kills with him. This skin changes Badware’s black ribcage shirt into a red ribcage shirt, gives him two giant syringe like things on both of his arms, gives him some red cautionary tape on some parts of his body, puts a white skull with bones crossed on his, now red, screen, puts 1 pipe on both sides of his monitor and gives him 2 red horns on top of it. His Pc’s are also changed. Now monitor part resembles Wiperware’s head, with the pipes sticking out, displays a windows pop-up window showing the Pc’s destruction percentage and two tubes of red liqud on both of the Pc’s sides.

Wiperware chase theme:

Artful

Tixful

Tixful is a skin for Artful that makes him filthy rich with Tix. This skin turns Atrful’s skin yellow, makes all of his clothes and his mask brown, changes his wand into w Tix sword that has a Tix particle effect, it also attaches Tix bank notes to his hat and gives him a Tix-themed bowtie. His walls are now made out of stacks of Tix bank notes, his music boxes are now Tix money bags, and his puppets are now Tix abominations. This skin costs 800 points.

Tixful chase theme:

Noliful

Noliful is a skin for Artful that is based on Noli form Forsaken. It makes Artfuls color palette consist of light and dark puples, changes Artful’s mask to Noli’s mask, coloristily splits his body in half, puts a void star around his hat and puts Noli’s nova on his wand. This skin has a custom intro that resembles the one Noli has in Forsaken, a custom wall that looks like an openned coffin, a custom music box that looks like some wendigo-esc being, and a custom puppet that changes body colors and has a holy cross that’s piercing it’s torso. Like Aeroware, it has a lot of custom voice lines. Those include:

Intro

Killing a survivor

Getting stunned

This skin costs 1337 points in the shop and has a variant that costs 700 points, so 2037 points for both the skin and variant.

Noliful chase theme:

Orchestraful

Orchestraful is a mastery skin for Artful that’s unlocked by getting 250 kills with him. It gives Artful 6 magical hands, one of which is holding a wand with a flower sticking out of it, the other holding a music box, two holding a violin and two holding nothing. In addition he get’s some white flowers and fethers on his mask and hat and he gets a big black coat. He has a custom Implement, Copywrite, Repurpose, Swing, walking and running animations. For the Implement, Copywrite and Repurpose he uses the hand with the wand in it and strikes in front of himself. For the Swing he can perform one of three animations, he can strike in front of himself with the lower free hand, upper free hand or both hands that are holding the violin. He also has a custom wall and music box, with his wall now being black and having white flowers growing on it and his music box having more complex music notes.

Orchestraful chase theme:

Harken

Conceptual

Conceptual is a skin for Harken that makes her look like abstract art.

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